Adelphia web hosting - Chapter 22 Networking: Streams-Based Sockets and Datagrams 1133

Chapter 22 Networking: Streams-Based Sockets and Datagrams 1133 48 49 // default constructor 50 public Client() 51 { 52 InitializeComponent(); 53 54 board = new Square[ 3, 3 ]; 55 56 // create 9 Square objects and place them on the board 57 board[ 0, 0 ] = new Square( panel1, ‘ ‘, 0 ); 58 board[ 0, 1 ] = new Square( panel2, ‘ ‘, 1 ); 59 board[ 0, 2 ] = new Square( panel3, ‘ ‘, 2 ); 60 board[ 1, 0 ] = new Square( panel4, ‘ ‘, 3 ); 61 board[ 1, 1 ] = new Square( panel5, ‘ ‘, 4 ); 62 board[ 1, 2 ] = new Square( panel6, ‘ ‘, 5 ); 63 board[ 2, 0 ] = new Square( panel7, ‘ ‘, 6 ); 64 board[ 2, 1 ] = new Square( panel8, ‘ ‘, 7 ); 65 board[ 2, 2 ] = new Square( panel9, ‘ ‘, 8 ); 66 67 // create a SolidBrush for writing on the Squares 68 brush = new SolidBrush( Color.Black ); 69 70 // Make connection to sever and get the associated 71 // network stream. Start separate thread to allow this 72 // program to continually update its output in textbox. 73 connection = new TcpClient( “localhost”, 5000 ); 74 stream = connection.GetStream(); 75 76 writer = new BinaryWriter( stream ); 77 reader = new BinaryReader( stream ); 78 79 // start a new thread for sending and receiving messages 80 outputThread = new Thread( new ThreadStart( Run ) ); 81 outputThread.Start(); 82 } // end Client constructor 83 84 // Visual Studio .NET-generated code 85 86 [STAThread] 87 static void Main() 88 { 89 Application.Run( new Client() ); 90 } 91 92 protected void Client_Paint ( 93 object sender, System.Windows.Forms.PaintEventArgs e ) 94 { 95 PaintSquares(); 96 } 97 Fig. 22.6 Fig. 22.FiFig. 22.6g. 22.6Client side of client/server Tic-Tac-Toe program. (Part 2 of 7.) Fig. 22.6
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